SIMBA JUNIOR GOES TO NEW YORK AND THE WORLD CUP
Simba calls upon Bimbo to help him, and the latter leaves the Black Forest immediately with all the other old friends of the jungle.
Then, with the help of Arbor and Owl's wisdom and the documents
they possess, they set off to rescue Winner. Arbor next takes them to Central Park and, after having listened to its last, warnings, the brave friends go down into the city's underground tunnels without Arbor, who cannot follow them
as there is no vegetation in the tunnels.
They start
going down long tunnels which all look the same, and which are
all covered with condensed steam, until after a while, they
run into the first of the terrible gangs of urban rat warriors
that have infested New York City sewers. These gangs, identified
as such by the weapons they use and by their means of transport (motorcycles, rollerblades,
etc.), have staked out their areas of influence in the underground world,
and fight among themselves and against anyone who enters these areas. Their meeting place is a pub where they form alliances and
listen to the New York City sewer radio, run by a ghost cat, Katsper, who controls all their movements, and sometimes seems to spur them on to fight each
other.
Simba, Bimbo, and the others have several encounters with them, and after a number of
battles, are captured and kept prisoner in a sort of zoo. Once there, they realize that the rats' most formidable weapon, the terrible slime which they shoot from their ray guns, is nothing except for their condensed
nastiness. And so, thanks to Cicci's "odes," they try to make the rats more sensitive and nicer so
that the slime will be innocuous and allow them to escape. All the cubs, Simba's
offspring, the nephews, and the nieces of the others, watch what is happening in New York through the magical surface of the pool in the Kilimanjaro’s palace and decide to go to New York and rescue them.
They trick Arbor and manage to make him take them to New York. Once they
have reached the underground tunnels, they manage to free Simba and the
other adults with the help of Katsper and Fox, a stray dog. They then
convince Simba and his friends to return to Africa, because they have
found out that the terrible tiger has returned, and their help is needed
in the jungle. The cubs will remain in search of Winner; new animals have
also joined them in the search (caimans, alligators, lizards, etc.). Guided
by Fox, they go to the "Meatball Club," and the meeting place of
stray dogs where they are humourously forced to take part in their musical
festival (with great success!). There is no trace of Winner there, but
thanks to a tiny plant which barely managed to survive growing out of
a crack in the wall, Arbor communicates to them that Winner is in a stadium
not far away. He is training a soccer team hoping to participate in the
World Cup and so taken with his job, that he seems oblivious to the perilous
adventures of others in their attempt to track him down. Winner soon manages
to get everyone dedicated to the team, Africa 1, in the world championships
of Footballville.
Everyone does his best to help Winner realize his dream. Cicci undergoes
his metamorphosis, transforming himself into a terrific athletic trainer,
but their task seems impossible. In fact, they will have to face teams
far more famous, but with the aid of the new comers, Winner seems sure
of himself. Above all, Simba Jr., Fox, and Katsper are real champions.
Cheered on by the public and by their friends from far away who are watching
them on the pool-screen (and thanks also to the radio coverage of A.R.N.
the Animal Radio Network, which broadcasts throughout the world), Africa
1 becomes the team to beat at the championship.
There are some issues to be resolved,
however, when substitutions are needed because of a few players
along with some bureaucratic problems that are brilliantly
solved. For example, Fox and Katsper are registered as being without any
citizenship... Simba and his delegation leave quickly for Kilimanjaro, in search of new talent. There they discover Fakocerhino, the son of Fakocer, a real goal-scoring machine.
They are unstoppable on their way toward the semi-finals, and, in a series
of tense games, Africa 1 eliminates all the other teams, each of them
more expert and more famous than they themselves. Their team is made up
of outstanding players, and the best of these is undoubtedly the magnificent
player-trainer, Winner, who comes onto the field during the most serious
of situations.
The semifinal is between France and Spain. It is a beautiful game which ends in a Victory for France. Now everyone is waiting for the second semifinal between Italy and Africa 1. The whole animal kingdom is listening on A.R.N.
Also, on Kilimanjaro all the animals are gathered around the pool-screen
watching intently. At the end of the first half, despite the effort made by all, the score is still tied at 0-0. Simba and all his friends ask that Fakocerhino be brought on as a substitute, and Winner
then sends him on in place of a defender.
Thanks to his feats, and the skill of Genius and Fox, Africa 1 scores a goal,
winning with a score of 1-0 among the general exultation passes on to the final. It is still dawn when the first fans from Africa start arriving, transported by Arbor, to support Africa 1 in the final against France. Simba and the others go to welcome them and greet Arbor, from whose trunk
a river of animals pours forth, amongst whom are the old friends from the underground world of New York-
they have come to cheer on Fox and Katsper.
The first half, fiercely fought and with fantastic plays made by both teams, finishes tied, but Winner comes on the field himself in the second half.
Then, thanks to a fantastic pass from Rino, he scores a
winning goal. Africa 1 is then the world champion. After
winning the cup, they next take part in the fabulous celebration offered by the organizers,
before returning to Kilimanjaro.
The celebrations continue in the palace, and the
plan is for them to continue in the jungle. Farna is moved as she hugs her children,
realizing that they are no longer cubs... For this, she is rather
a bit worried about the relationship which is growing between Luce and Fox.
Mother and daughter have a discussion causing Luce to wind up in tears.
She remains alone, crying in the room of the pool-screen. There, among
her tears, she then has a vision: a new-born human child who shines as
if made of gold, and is surrounded by Evil forces who want to destroy
it. The baby holds out his arms toward Luce, who realizes she is the only
one who can save the child, and that by saving him, she will save the
entire earth as well. When she awakes from the trance, Luce then tells
Simba and Bimbo of the danger. While outside, the old fortune-teller tells
Fox to be ready, and to leave, because he will be fighting at Luce's side
to save the world from the forces of Evil... A new adventure is about
to start!